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Summary

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I am a passionate game developer. Who loves bringing games to life using code. I have knowledge on multiple coding languages like C#, C++, C, Java and JavaScript. I have working experience on Game Engines like Unity and Unreal Engine.

Objective

Work on games to improve my knowledge on Game Designe and Game Development.

Skills

Programming

C, C++, C#, Java, JavaScript, MySQL, UML, Unity 3D, Unreal Engine, OpenGL, PHP, Python, Touchdesigner

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Design

Developing characters, creativity, mechanics, designing game difficulty, develop a user experience

Projects

Playbook May 2023 - December 2023

Playbook is a spatial sandbox for creative teams.
Playbook empowers creators and storytellers to collaboratively build, prototype, and ship immersive scenes.

Cops vs Robbers: Jailbreak January 2021-April 2022

Integrate yourself into a world of high stakes deception and heart pumping action. It's time to run, outsmart and dodge hostile inmates and prison guards. Feel the danger as you blast through intense landscapes and enjoy amazing graphics animation. Experience a classic 3D block action game.

Guaca Boom March 2020 - July 2021

Mobile videogame for Android and iOS. Match 3 game based on Candy Crush Friends. Using avocado instead of candies. Moving between 3D worlds and discovering new amazing avocado friends. And playing different challenges across each level.

Stampede Rampage February 2019 - February 2020

The animals escape the Zoo! guide them towards freedom. Jump obstacles, make fruit combinations, grow your stampede. Join now and free as many animals as possible, but be aware that getting them safely through the city won't be an easy task. With an enormous stampede, you have better chances of surviving. Match-3 fruits and let's go!. Decide when to tap and how high you want to jump. Perform your best tricks, jumps, and escape the city. Don't forget to match 3 to grow your stampede. Stampede Rampage can be played with one hand or with two sides if you are getting more competitive.

Catrina's Plight June 2016 - December 2016

I was the main Programmer in a team of 4 during our final project for Vancouver Film School Game Design Diploma.

Catrina´s Plight is a PC 3D roguelike procedural generated dungeon crawler. Where player play as "Pedro" and have to help "Catrina" defeat "El Mariachi".

One of my main tasks for this project was to create the procedural generator algorithm for the levels. The other main task was working on the interaction between Pedro's primary weapon, secondary weapon and his clothes. That change a lot during the course of the game. Also I code all the UI on the game.

The project was developed in Unity 3D on a 4 month period using Pivotal Tracker, Perforce, Wwise and C#.

Experience

Quarso Multimedia Studio (November 2018 - March 2019)

Multimedia Developer

TokyoPlay (February 2019 - February 2020)

Front-End Developer, Game Designer

CBXF MarketPlace (March 2020 - July 2021)

Game Director, Game Designer, Gameplay Programmer

Aeria Canada (January 2021 - April 2022)

Senior Game Developer

Amber (December 2021 - Present)

 Unity Game Engineer

Education

Vancouver Film School, 2016- 2017

Game Design

ITESM, 2012-2017

Engineer in Computer Science

Interests

Board Games, Programming, Video Games, Writing, Role Playing Games, Traveling, Dogs, Soccer

Javier Dalma
 

Game Developer

  • GitHub
  • LinkedIn Basic Black

Copyright © 2016 Javier Dalma. All Rights Reserved.

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