Playbook
Playbook is a spatial sandbox for creative teams.
Playbook empowers creators and storytellers to collaboratively build, prototype, and ship immersive scenes.
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Role:
- Build features for VR controllers (undo, redo actions) using command patern
- Attach this features to the different type of VR controllers using the new input system
- Implement the loading of 3D models to the plataforms
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Cops vs Robbers: Jailbreak
Cops vs Robbers: Jailbreak is a challenging first person shooter action game that is a thrill a minute experience.
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Role:
- Build games for multiple platforms (Google, Huawei, Amazon systems, iOS) using Unity
- Implement and modify gameplay features and systems.
- Create solutions regarding the fixing of bugs or any other errors.
- General development of first person shooters for mobile devices.
- Developed using Unity and C#.
- Improve features already implemented.
- Work in the UI of the game.
- Implement third party plugins (ads, assetsm IAPs, Downloadable content, analytics)
- General bug fixing.
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Guaca Boom
Guaca Boom is a mobile match 3 game. Where the player advance throw different world completing levels with different types of objectives.
Role:
- Setting sprint goals
- Reviewing work
- Talk to team
- Handling conflicts
- Maintaining the quality of the work.
- Also supporting development on the engineering side.
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Stampede Rampage
Stampede Rampage is a mobile runner game, with match 3 mechanic. Where the player takes control of cute animals and helps them escape the city.
Role:
-Implement runner mechanics
-Implement match 3 mechanics
-Create hazards
-Implement UI
-Implement 2D animation for the UI
Available on:
-IOS
-Android
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Catrina´s Plight
Catrina´s Plight is a PC 3D roguelike procedurally generated dungeon crawler. Where player play as "Pedro" and have to help "Catrina" defeat "El Mariachi".
Role:
-Gameplay programmer.
-UI programmer.
-In charge of the procedural level generation.
-Part of the design team.
-Build in Unity using C#
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Available on:
-Windows
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Demon Brawl
Demon Brawl is a 2D multiplayer fighting game. Where players control the hand of their character to decide how they want to attack.
Role
-Gameplay programmer.
-UI programmer.
-Work closely with the 2D artist to have quick iterations on the sprits.
-Part of the design team.
-Build in Unity using C#
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